Archive for July, 2006

Duty needs to learn to stop calling all the time or just leave a message.

So the other day I got this call… it was Duty, again. He was saying I had to go fight in some war they’re calling dubya dubya 2. I said, “You’re crazy! I already shot those damn Nazis so many times before. How do they keep coming back?” But I never got an answer because that asshole hung up on me. I sat there for a minute thinking of what I should do. Eventually, I wistfully started to put on my ass-kicking boots, grabbed my Thompson, and headed for the door.

collapse.jpg

Frag the weak, hurdle the dead

The Greatest Generation is once again in the fight for justice, morality, and their very lives in Call of Duty 2. Just as in the previous CoD, you play as everyday soldiers in the British, Russian, and American armies in the European theater against the Nazis. I wonder what my lifetime Nazi killcount is up to by now–I mean I’ve been killing Nazis since B-17 Bomber back on Intellivision.  A tenth of a million sounds close enough.

If you’ve played any WW2 game… no wait, if you’ve even heard of WW2, you can pretty much predict what kinds of things you’ll see in CoD2. Assaulting this bunker, defending this position, calling in artillery, and jumping on a mounted machine gun are the typical situations you’ll find yourself in. But there are a few special segments that interrupt the run-of-the-mill stuff, such as commanding a tank or manning an AA gun. You’ll win the war with the two guns you are allowed to carry, but you’ll also find yourself occasionally switching them out for the weapons scattered on the battlefield as things get hairy. And you’ll never be alone in the struggle as friendly squads are everywhere supporting you.

film.jpg

Where’s the beef?

If Call of Duty is considered the first perfect World War 2 shooter, what can they possibly do for a sequel? I mean we’ve seen every mission and locale already from the hundreds of other games, and they weren’t all bad. The WW2 game cash cow’s teats have got to be chafing and sore by now.

Well fear not (or at least not too much), Call of Duty 2 delivers when it comes to a unique experience. Though it isn’t original, nearly everything about it is extremely well done. Mmmmm, well done cash cow… From the sound of Messerschmitts and P-51s roaring overhead, to the adrenaline rush you get when taking cover from a hidden MG nest, you will be completely immersed in this game.

Is it hot enough for ya?

The graphics, though sluggish at times and not entirely tweaked, can be breathtaking. Even the smoke looks like they spent at least a week crafting it. The audio design is spectacular and adds more to the experience than anything else. Battlefield 2 should be ashamed of itself after hearing this game’s sound (I said I’d never let that game forget). And then the scripted sequences are perfectly planned and well executed. The tanks rolling overhead with you in the trench immediately below them is suspenseful, but crawling through the pipes when stray fire pierces the metal all around you is even more dramatic.

New gameplay changes really help create such a powerful atmosphere. Long gone are the days of searching for medpacs because you no longer have a health meter. CoD2 takes more of a Halo approach by not allowing you to take too many hits in a short time. This allows you to focus more on the battle and never leaves you in a difficult spot with only a sliver of health. Plus, those damn Nazis can be quite fierce, making you play smart rather than Rambo-ing it. Smoke grenades and cover are your best friends (especially the dead cow variety of cover), so tactics are emphasized.

Now for the dirty of the so called “dozen”

Who programmed this fucking A.I.? The enemy seems to think you are a general, and your friendlies must think you have blanks in your cartridge. What happened to “no one soldier wins a war,” or “there’s no I in team?” Don’t expect to be able to run in the open–even if you bait the Nazis with friendlies–because they always drop everything to shoot at little ol’ you. A battalion could be between you and the enemy, but they’ll bother to shoot at you first. So when you get a chance to return fire, you are determined to make them count. Nope, Pvt. Dickweed thinks it’s more important for him to get a look than it is for you to shoot the guy he wants to see. It never fails, too. Just as you are about to take a shot, some goofus gets in the way. I’m normally good with ff, but because of your generally limited point of view looking down the sights, and the massive part of the screen that it takes, you don’t have any warning for the impending stupidity. And if that isn’t the problem, they certainly will get right behind you, eliminating the possiblity of a quick escape. I find this problem is easily remedied by a swift rifle butt to the face.

directhit.jpg

Play against anyone in the world in World War II

Yeah, there is a multiplayer mode, but this is clearly a singleplayer game. What? Why do you care so much? Fine, I’ll talk about it if it will appease you. You pick up some guns, shoot each other, and repeat. What? You want more? Fine, there are Deathmatch, Team Deathmatch, Capture the Flag, Headquarters, and Search & Destroy modes. But I’m honestly not rating this game with multiplayer in mind. “It’s no CS” says it all.

So who wins?

*SPOILER ALERT* In a surprise twist, the Nazis win at the end. Okay, that’s an outright lie. The developers win for creating a great game, and Activision definitely wins for making more money, but I don’t know if the gamers win. I don’t think we need more WW2 games right now. In fact, I think I’ve got WW2 game bulimia. But then again, the only downfall to this game, other than the bingeing, is the annoying A.I. (I swear it’s taunting me).

Bottom line: CoD2 is an excellent game worthy of praise. The experience it provides is amazing and unforgettable. People that have never played such a great game should start here, but people that have played other WW2 games might be disappointed by it. We’ve seen and done it all before and would rather play some other multiplayer game. Only the gamers that can’t get enough of the WW2 shooters will fully enjoy this title.

4 beef cakes out of 5

shot21.jpg

No cows were harmed in the making of this game

Who loves to shoot Nazis? Hmm? That’s right; everyone on this green earth who isn’t a Nazi likes to shoot Nazis. Perhaps that is one reason why this game is so freaking awesome. Perhaps it also helps that you play as a wide variety of different soldiers, from British to American to Soviet (sorry, no German, although you do get to impersonate one for a while). Or maybe it’s the weapons. There seems to be more than enough weapons to keep you entertained and plenty to splatter some Nazi brain matter on the walls. And the Nazis just keep on comin’. It don’t get much better than that. Unless you can snag two Nazis in one beautifully placed sniper shot, that might be better. But this game offers all that and more.

The graphics in this game are excellent, even for a game already two years old; you can easily find yourself drawn into the game and barely even notice the beings you are slaughtering are only AI. Enemy character animation is also very good, they lean around corners and look intent on killing you, they run when they should and hide when they should and look proper doing it. In fact, the enemy characters look very convincing, you can hardly see any blocky forms in them, and you have to be damn close to see that. There are also several different enemy character models, so you really don’t feel like you’re just killing the same dude over and over. However, the faces are all the same, so it loses its convincing effects after a short time, but who cares? You’re just going to shoot them directly in the face anyway. What does it matter if it looks the same? The friendly animation is not as impressive, although each face looks different and everyone has a different name, they often look like retards bounding around in the fields, the movements seem extremely ungainly. As for the environments, the only thing bad I have to say is about the water. It looks like they took a small pattern for the water and just repeated it over and over, you can actually see the water pattern repeating, and that’s just not right. But all other textures and patterns in the game are fantastic, and once again, you barely even notice that it’s not real. Even the dead cows look pretty damn good. You know, for a dead cow.

The AI in this game was supposed to be extremely advanced, at least according to LilPickle, but I can tell you I found nothing but disappointment in the AI. The enemy AI seems to have a knack for knowing exactly where you are and shooting only at you, no matter how many other soldiers there are to shoot, no matter how well you are hidden, no matter how many ninjas you T-bagged, and no matter how much cheetah blood you drank this morning. And that really pisses me off. One of the taglines for this game is “no war is won by just one man” or something. But if that were true, then why does the enemy AI instinctively know to fire directly at you? That doesn’t make much sense to me. This seems to apply even when you go into ninja mode and try and sneak around the back of the enemy, they always turn and shoot you, even if you are prone on the ground and moving slow to make no noise. They always know right where you are. But otherwise it’s not too bad, the enemies do try to duck and hide, they run and dive and crouch and everything. Hell, if you get close enough to them they’ll actually strike you with the butt of their gun. It’s just the way they shoot that really pisses me off. As for the friendly AI, get ready to get irritated. Just when you’re about to snap off this awesome sniper shot at the unsuspecting enemy, one of your friendlies just happens to jump directly in front of your shot, and you unwittingly shoot him directly in the face. And then you’re all like what the fuck? But it doesn’t matter, because the Nazi you were supposed to shoot then manages to kill you while you slam the next shell into the rifle. And that concludes my main complaint with this game. Stupid AI.

shot18.jpg

The missions in this game are all very good, and they mostly get harder as you go along, although some tend to be easier as long as you have some skill with a sniper rifle. However, not all of the episodes are the same length, nor do they get longer the later the game gets. It kind of skips around a bit and seems a little unorganized the way its setup. But, that’s only a minor detail and I can easily overlook it for the extremely high quality of the rest of the game. Missions range from the typical runs of bridges and rescue, to the non-typical run of Stalingrad and sabotage of Nazi boats.

One other thing that really drove me nuts in this game was the controls. They are very non-typical for a first person shooter, which was irritating at first, but after a while it actually becomes much easier to use than you might think. Otherwise, the game handled very well, I never once experienced lag, and only once got irreversibly stuck. The movements seem realistic and well planned; you move fast when you walk and slow when you crouch or go prone. And the speed at which you move in each of those positions feels excellent and just the way it should. Bullets inflict the proper amount of damage on the enemy, and occasionally on you. Overall, the game feels and handles just the way you’d expect from World War II game, and it really helps to add to the feel.

What little multiplayer I actually attempted handled just as good as the rest of the singleplayer game, but I’m just too much of a noob to do any good against those types of people, so I didn’t try for very long. However, it handled well even on my low budget 3 year old machine… so, no complaints here.

So, aside from irritating AI both friendly and enemy, and the lumbering movements of friendly soldiers, this game is excellent. It is so easy to get the hang of, is very challenging and is wonderfully animated. It really feels like a WWII game should, and I have played enough WWII games to know. Call of Duty scores excellently under almost all regards and the few places where it does not score well are easily overlooked for the otherwise excellent quality of this game. So, all in all, I give Call of Duty a shining

4 splattered Nazis and dead cows out of 5

Pookie feared rewriting War and Peace for this review, but LilPickle likes to live dangerously. You’ll need a potty break at some point–it’s that long.

A common thread that runs through all gamers and unites us is a little thing called Star Wars. If you consider yourself a gamer and don’t like Star Wars, then either you’re in denial or you’re just some n00b that thinks someone cares about your defiance and insecure need to stand out. If that’s the case, go find some other website and whine and flame on their forum. You’re bound to get attention that way.

2.jpg

Ah yes, the game. Star Wars Knights of the Old Republic II: The Sith Lords isn’t just a sequel with a very long title, it’s yet another fine game based in the Star Wars universe that doesn’t entirely suck. It is most disappointing when the biggest movies of all time have video game relatives that don’t capture our imagination on the scale that the movies have, let alone the fact that they don’t even compare to the quality of many non-movie games. But Knights of the Old Republic changed all that. Since its release, people have nearly forgiven and forgotten the previous releases that were oh so painful. Rebel Assault II comes to mind as well as the dancing wookies of Galaxies. And Battlefront isn’t nearly as good as people believe it to be. I no longer trust the gaming websites out there for Star Wars games reviews after seeing they gave Jedi Power Battles low scores compared to Rebel Assault II. So from this point on, this is the best source for Star Wars reviews. Not a single bias. Nope, not-a-one.

In case you were in a coma in 2003

Under development from BioWare, Knights of the Old Republic wiped the floor with all other games in 2003, taking numerous “Game of the year” awards from all the big magazines and reviewers. I still think it is one of the best games ever. But for the sequel, the development responsibilities were handed over to Obsidian Entertainment for only God knows what reasons. Oh well, it’s the same engine, all they have to do is fix the minor problems and write a new story. How much could they screw it up, right?

A long time ago in a galaxy far,
far away….

As the story goes, the Republic has fallen into a state of disrepair after Revan’s disappearance from known space, and the Republic’s restoration projects on war-ravaged planets are very delicate. You play an exiled Jedi that was cast out because of your participation in the Mandalorian Wars under Revan and Malak and are now living out the rest of your life without a connection to the Force. In your absence, the Sith have been striking from the darkness, slowly dwindling the numbers of the Jedi–eventually they come after you. Rather than minding their Ps and Qs, the rest of the galaxy soon takes notice of you as you are the last Jedi. Sith assassins, dark lords, bounty hunters, the Exchange, and even disgruntled civilians all seek you out for different reasons. You’ll soon be making decisions that appear to be between light and dark on the surface but can have even greater repercussions for the galaxy than you might think. All the while, you’ll gain companions in your quest to figure out exactly what happened to you after the Mandalorian Wars when the Jedi Council exiled you. And as your role finally starts to make sense, battles between light and dark erupt, forcing you to decide the fate of the galaxy.

It’s like they read my mind when I dreamed of one day owning a viridian colored lightsaber

Considering the gameplay in KotOR was near perfection, not much needed to be changed for the sequel. Tweaks here and there to fix issues, maybe vehicles to use when running across vast expanses of planets (that Tatooine sun was a scorcher), possibly some unique Force powers–that’s all I asked for. The new features they did give us, however, are a mix of good and bad.

Not once playing this game did I find a glitch or bug, as could occasionally be done in the first one, but I did get some of the worst frame rates since Steamboat Willie. Actually, if KotORII ran even that good and constant all the time, it might be preferable to the sudden xbox brain farts that drop the average fps so much. I mean I’ve seen games of tic-tac-toe that were faster and more exciting. This sort of thing drives me crazy, and it really takes away from the experience. You’re just about fully enthralled by the battles when suddenly you’re stuck in some awkward pose for a few seconds then awaken to find yourself in a conversation with a random person trying their best to thank you or whatever waiting for you to decide if your gonna be a Jedi or Dark Lord in this conversation. Other technical things that trouble the game are unreliable friendly AIs and loading screens that take way too long and occur way too often. The abundance of loading screens I was sure would be something they’d try to fix from the first game.

kill.jpg

So what about those vehicles? sorta… but it isn’t exactly what I was thinking. Each planet provides some unique way of quickly moving from point to point, but it does so through a dialog window simply asking you where you want to go. And it will only let you use the quick transport if you’ve been to that place before and have accomplished some miniature task to get the quick transport working. While this is functional, it doesn’t add any to the experience or even feel Star Warsy. I wanted a little Luke Skywalker speeder or Darth Maul’s Harley, not ANOTHER dialog window to scroll through.

And finally, the biggest changes they made turn out to be the multitude of little additions. There are a few more Force powers to learn, most of your companions have a unique ability, many items are slightly more upgradeable (namely lightsabers have 3 more slots for gizmos), and there are a number of new lightsaber color crystals. Again, these are functional additions and can be fun, but there comes a point where you have to stop shaving the wookie. As an example, they took it too far when they changed Pazaak to have new “special” cards, or when the swoop races have you hopping to avoid obstacles or doing other such hoop-jumping. I would have loved it if they left those alone and added any other kind of minigame–like that holo-chess type thing or foosball or something.

Dark times for the galaxy

All things considered, it’s still the same great game but just not as awesome as the first one. The story seems distant from you and your actions; so even though it is far from linear, it still ends up feeling that way. There are also moments you must make conversation choices that leave you bewildered, thinking, “That’s not what I meant!” I’m saddened they didn’t do a better job of catching these in play testing because contradictory parts and logic gaps make for a story more confusing than an episode of CSI as told by a kid with Dyslexia. Then as if the story didn’t feel disconnected enough yet, the game plays it off that you don’t even know what happened in the first game. All comments you make about Revan, even being male or female, are ignored, and instead you are told about his mysterious disappearance and lack of role in everything. Way to make the 20 times I played the previous 40 hour game meaningless! I understand that to make this new story completely compatible and still valid concerning the number of paths that can be taken would be quite the undertaking. Even just fixing it to say “he” or “she” as appropriate is difficult enough (and a few slip-ups still made it through, making for one extremely confusing segment; stupid pronouns)–don’t even bring up how many variations of every dialog there have to be for light and dark, male and female interactions, and any consequence of your actions.

But considering 95% of the programming and engine were already done for them, it seems like all they had to concentrate on were story, art and voice-acting (which still impresses me with the sheer quantity of it). If the first story branched out to have so many different endings, it seems reasonable to say that it is just as much work to make an upside down tree of the same size to close any story possibility. And was it too far-fetched to think of loading any KOTOR gamesaves and continuing the story from there?

At least Ewoks had nothing to do with the downfall

I love this game, and it is a shining example for Star Wars games, but too many superficial changes and such a disjointed story can’t go unpunished. If the number of times I’ve played each of the two games is any indication, this one just doesn’t live up to its older brother. That’s why I give KotOR II: The Sith Lords 3 shorn wookies out of 5.

The rules of popularity apply similarly for games as they do for celebrities. With so many of them out there, it is important for them to stand out or they’ll end up in the $5 bin smoking man-pole for crack. The methods for standing out have been varied over time, but it usually involves being unique and entertaining even when you look back years later.

starwars.jpg [singlepic id=18 w=250 h=168 float=]

Others stand out in a negative way for how bad they really were.

carrottop.jpg [singlepic id=17 h=168 float=]

Still others stand out by changing their name to an unpronounceable symbol.

prince.jpg [singlepic id=20 w=150 h=150 float=]

And you’d think that Quake, one of the franchises that started it all, would be among the greatest of games still today–at least that’s what I thought. I’m wrong way too often.

When I got this, I knew that multiplayer was a big part of the product as it is THE arena game. I had played Quake III in the past and thoroughly enjoyed it, and I expected similar from this rendition. So let it be known, I am fully capable of playing arena multiplayer games successfully. But I start this review with multiplayer because I am completely shocked at how retarded my online experience was. I wasn’t expecting to be a pro immediately, but I thought it would at least be a little easier than it was. It was so ridiculous that I lost all desire to even attempt improving. It’s not an atmosphere friendly to n00bs, but even more, it doesn’t make any sense to me. If Quake 4 is the direction all arena games are heading, then the arena genre will only appeal to a small niche and eventually starve to death (as proven by the lack of servers and even greater lack of players in them). Other realistic multiplayer shooters like Counter-strike have matured over the years in a way that doesn’t discount people from having a good time, no matter their previous experience with the game. Arena games need to mature too, but faster gameplay, butt-loads of guns, more power-ups, and gimmicks are like putting frosting on a burnt cake. Since when do all those things define the genre, and why do the devs think more is better? Get back to the basics or find out the hard way how much your game sucks. I feel slightly better now.

Strangely enough, there is a singleplayer story mode glued to the legendary arena multiplayer. Okay, maybe that’s unfair to say. Singleplayer is actually a major chunk of the game, as it is well done with many hours of gameplay, scripted sequences, diverse characters, pleasant level progression, good friendly and enemy AI, and a huge amount of voice acting. There are even some well done vehicle segments. Space marines, especially on your ship ‘the Hannibal,’ usually have something different to say, making the environment feel alive. And when you’re fighting alongside them, they feel intelligent enough to handle on their own, and the enemies are just as good. You’re also given a wide variety of guns that can occasionally be upgraded to further whoop on the baddies. Big fucking deal.

I’m getting tired of the game industry flooding us with so many games like this. Sure, there’s nothing wrong with the game, but Half-life did all of this in 1998–EIGHT FRIGGIN’ YEARS AGO! Every scripted sequence that came along in Quake 4 seemed like a rip-off of Half-life, and the addition of excessive gore to them doesn’t make them any cooler. And to make things worse, the devs seemed to rely on these run-of-the-mill scripted sequences to add flare and “horror” to the mix. It isn’t terrifying or suspenseful–it merely pisses me off when a Strogg tears through the wall that I can’t avoid walking past because it’s the only way to go. Speaking of that, why are the levels so linear? You run from one hallway to a room to open the door for the next hallway while shooting anything in your way. It’s no fucking wonder that the enemy AI seems so good when all they have to do is run at you without getting stuck on a wall. Don’t even get me started on the boss battles where you have to find the one obscure weakness or trick so you can shoot him “for real” (as if the 50 rockets I previously shot were filled with confetti).

I’m happy that games these days are made to such a high quality and that the standards have been raised, but this game is merely the average because of it. The industry will suffer until developers stop making these same old uninspired games because the market is currently overflowing with them. How are gamers supposed to choose between 20 different demon/alien/evil corporation shooters when they are all based on 2 or 3 licensed engines? Of course each one is functional and has good graphics, but none of them are revolutionary. It further hurts the industry because people can usually only buy one game every so often. So what happens when a gamer gets tired of seeing the same old thing? (as has happened to me) or more importantly, when a potential gamer is pushed away by the abundance of average games that all look the same to the unknowing eye? Shame on you developers and publishers that only push clones to make some extra cash.

At the risk of sounding repetitive, this game is average and feels like it was put out solely for the sake of being another sequel. But this is far from being the only culprit of the crime. I give The Game Formerly Known as Quake 4 an uninspired, plain ol’ average, tired, and typical 3 out of 5.

Hypnotic gameplay and groovy tunes like never before, and I’m insane.

Original games for the PSP are rarer than amplizine readers. It’s like the little brother you give all your hand-me-downs to as if he can’t blaze his own trails. And so when a unique game finally does break away from the masses of sequels and shrunken ports, the last thing you’d expect is for it to be a puzzle game. From the creator of Rez and Space Channel 5, Lumines is a slick “fusion between music and video game” like no other game before it, and it’s not an exaggeration to call it the Tetris of modern days.

lumines1.jpg

The game has you dropping two-toned blocks with the goal of forming 2×2 squares of the same color so the Time Line can eliminate them. The more squares you can clear in one pass of the Time Line, the more bonus points you will receive. But every action you take adds an element to the music whether it’s moving, rotating, dropping the blocks, or clearing a large group of squares. As you progress through challenge mode, it not only changes the theme to a new set of images, colors, and sounds but also to new falling block speeds, Time Line speeds, and tempos. It can be quite spectacular how perfectly the tones, percussion, rhythm, and refrains are merged with gameplay.

lumines2.jpg

Challenge mode, two player versus, cpu versus and puzzle mode are all the available play modes and offer a pleasant variety. An interesting twist to the versus modes makes the two players compete for playspace on one normal size field with only one Time Line (but two player mode still requires two PSPs)–as one player makes more points, the boundary creeps closer to the loser’s side, taking away playspace. Puzzle mode is a nice break from the fast paced action of challenge and versus modes that has you trying to duplicate certain shapes with the blocks. The common aspect to all modes is progression. Reaching new levels unlocks skins or character avatars for use in other modes, and beating a puzzle unlocks the next puzzle. Pretty basic puzzle game stuff.

lumines3.jpg

As wonderful as Lumines is, there are parts that just bug the hell out of me. The unlockables don’t seem reward enough when you’ve had your eyes locked on the screen for hours straight without blinking. As you get further hypnotized and progress to some of the higher levels and insane speeds, the transitions between different skins can be very annoying and wreak unpleasant havoc in my brain–and I’ve already got plenty of that. Plus, I don’t think some of the skins are as high quality as most of them. I rush my way through those levels so I don’t have to listen to the sub-par sounds or look at the eye-watering images.

Sadly, the inherent good brain-havoc that comes with such great puzzle games is partially supplanted by these other havocs. They’re the anarchists of thoughtgovernment. I know they’re just sitting up there plotting and scheming to overthrow the bureaucracy. I wish I could scratch my brain. There’s something about the need for square shapes or maybe the hurried nature of it that causes unwanted stress. So much so that if I wasn’t completely hypnotized by the sights and sounds, I’d probably put the game back in its case. I’m not sure if that’s good or bad, but it stirs up Escher-like images in my mind that might suggest I’m psychologically unstable. Oh well, no one’s perfect. But perhaps all my problems with this game are just personal because I don’t like this flavor of chaos and disorder. For that reason, I give the incredibly addictive, groovy, and mostly fun Lumines a 4 out of 5.

Bill finally gets his.

Ultimate conclusion of revenge thrilling, and such things.

Alright, kiddies, here’s the thrilling conclusion to the ultimate story of revenge. Or rather, the review of the thrilling conclusion to the ultimate story of revenge. And Quentin, you’re a genius. On these movies anyway. For those who didn’t bother reading my review of volume one (you should be ashamed!), this movie (and review) is really just a continuation of that. It still stars all the same people, is still written and directed by that genius Quentin Tarantino and also co-written and starring Uma Thurman. This movie, however, was never meant to have two portions. So the very beginning of volume two is a little jerky to get started, and if you haven’t seen the first volume, I guarantee you’ll be more than a little confused, because Tarantino doesn’t spend any time explaining the previous movie except in a small excerpt where the Bride talks about the “roaring rampage of revenge” that was the previous movie. But, I think that Tarantino was under the assumption that the only people willing to watch volume two would had to have watched and enjoyed volume one.

Plot

The same as volume one, only this time, the Bride (AKA Beatrix Kiddo, you get to know the name this time!) is finishing her quest of revenge. You also get some insight into what happened that inspired the revenge. The beginning of the movie actually shows the entire scene of the wedding rehearsal in which Bill and the Deadly Viper Assassination Squad brutally murdered everyone in the chapel (every one, but one of course). Also in the plot of volume two, you get to meet the Bride’s daughter who was assumed dead until the last words of volume one, leaving one hell of a cliffhanger. The only unfortunate thing about the plot in this movie is the final showdown between Bill and Beatrix. That showdown seemed a little short. They didn’t even get a chance to cross Hanzo swords, it was just a five second mini battle where Beatrix did the “five point palm exploding heart technique” that she learned from the reclusive Pai Mei. So over all, the final fight scene was both awesome and disappointing. But oh well, the rest of the movie leading up to that was great.

Visual

The visuals in volume two are quite similar to those in volume one. There are still black and white scenes, although the quantity of these moments is severely reduced in volume two. Other key imagery includes the plucking of Elle Driver’s (Darrel Hannah) one good eye, and the black mamba left in the case full of money (Budd’s demise, in case you were wondering). But this volume really was a touch disappointing in the way of key imagery, as there just seemed to be a shortage. It seemed much more like a run of the mill movie instead of a Quentin Tarantino that it really is. But like I mentioned before, this movie was never intended to have two volumes, it was just too long for one movie. It’s perhaps unfortunate that both movies could not be balanced because of the necessary split.

Audio

The soundtrack here is even better than the first volume, which is saying a whole lot because the music in volume one is so excellent that I need new pants just thinking about it. But I digress. The sound effects are also excellent, in the scene were Beatrix is buried alive, the sound of her punching the top of the makeshift “coffin” is so realistic that you can really believe you’re buried alive with her. Sorry, don’t mean to give away some of the movie, but it’s so cool that I just had to mention it.

Acting

Same as before. Although the actors in this one are generally more talented than those in volume one, it’s all still on the same level as the prior. Bill, played by David Carradine, is by far the best acted character, and most certainly the most creative and genuine. Uma still did an excellent job, and just as in volume one she really kicked some serious ass and handled a samurai sword like no blonde woman ever has before (unless it’s my “samurai sword” get it? My wife is blonde! Ha!).

Summary

So, in all reality, this volume just isn’t quite as good as before, but that’s most likely just a victim of splitting the movie in two. This volume is much less gory and bloody than the first volume, which can be both a blessing and a curse. Although that makes the movie more suitable for younger viewers, it also kind of condemns the movie, as the excessive blood and gore in the first volume really added a sense of comedy to the film (strange though that may seem). Does this movie conclude in a satisfying way? You better believe it. But I do believe that some more steps could have been taken to make the second half more balanced to the first, to help with a little bit of continuity.

4 points out of the “five point palm exploding heart technique”

Hyargh... I can't do a pirate thing without saying it at least once.

Pirates!

Here it is, perhaps the newest movie to be reviewed so far. It just barely came out the three days before I am writing this, so I managed to see it on opening weekend (thanks LilPickle). But as with many sequels that appear from Hollywood, this movie is shrouded in disappointment. It still sports swashbuckling-a-plenty, and enormous amounts of fun and entertainment, but it really just seemed to lack. A lot of the attitude and so called “heart” of the first movie simply didn’t carry over to the sequel. Don’t get me wrong though, this movie was not bad. And certainly worth seeing and as soon as it comes to video I will be buying it. But it’s just simply not as good as the prior blockbuster smash. Directed by Gore Verbinski and still starring Johnny Depp and Keira Knightly and Orlando bloom (as well as many other names from the first that I was pleasantly surprised to see) this movie will certainly keep you entertained, even if you can barely understand what some of the characters are saying, and the quantity of action seems almost too excessive.

Plot

Captain Jack Sparrow sets out to discover a way to save his soul from the dreaded Davy Jones, to whom he owes a debt. Normally to do this he would use his compass that shows him what he wants the most, but it seems to not be working in this movie. So in order to save his soul, he uses William Turner (Orlando Bloom) as collateral with Davy Jones, and uses Elizabeth Swan to show him the way to a chest containing Davy Jones heart. Of course, nothing ever seems to work out for Captain Jack, and what seems a simple task quickly balloons into a full scale adventure, with no shortage of action. However, the plot is completely unresolved in this movie. Somehow in this movie’s 2 hours and 30 minutes of length, the filmmakers managed to only create questions in the plot, and leave you hanging horribly in the end of the movie with more question than when you entered the theater. And that really pisses me off. I like a good cliffhanger as much as the next person, but in my opinion, a cliffhanger should at least answer a few of your questions, and not leave you with more than when you came in.

Visual

Here the sequel is significantly better than the first movie. In the first, there were many places that the CGI was just less than the up-to-snuff standards common with current day filmmaking technology. But Dead Man’s Chest certainly does not leave you questioning the quality of CGI, even the giant squid scenes are so believable it almost looks like they used live action animals instead of CG. Davy Jones himself was a great deal of CG, as was his crew. And it was so well performed that you really barely notice what CG you can actually see. More key visuals along the same lines of the first movie are still present here, including a trip to the island of Tortuga, which is basically one big brawl all day and all night. Plus, the backgrounds in the islands and main lands are excellent, and you can’t believe even for a minute that you are sitting in the movie theater and not really there with the characters.

Audio

Here’s another point that this movie excels. Another excellent revision to an already fantastic theme song is key here. All through the movie they play a song nearly identical to the first movie, and just as the music in the first set the mood, so does the song here. In every scene it is employed, the main theme either increases the idea of the pirate’s life, or brings you down to the depths with Davy Jones himself. The sound effects are also excellent, but then again I did see it in the theater, so perhaps in the DVD format the sound effects won’t be quite as good, but I somehow doubt that when comparing with the sound effects present in the first DVD.

Acting

Johnny Depp is once again in very rare form, and is most excellent in this role just as in the first. I honestly don’t think that anyone else could be Captain Jack Sparrow with anywhere near the effectiveness of Depp. Keira Knightly is hot as hell just as before, although I was a little disappointed in her role here. Instead of the pure honest governor’s daughter she played in the first movie, here she plays a slightly trampy pirate-wanabe who just doesn’t have the same heart and soul as I was expecting based on the role in “Curse of the Black Pearl.” Also, it seemed like just about everyone was mumbling in this movie, some of the characters could barely be heard through their fancy “Old-English” speak. And the voodoo witch doctor Tia Dalma (Naomie Harris) has an accent so thick that you have to strain to try and understand her.

Summary

Lay off the action a little bit and spread on some more plot and character development and answer a few more questions before the cliffhanger, and this movie increases in quality three-fold. But as it is, there is just too much action and too little everything else. But again don’t get me wrong, I think the action (when it was properly planned) was beautifully executed and well performed. It just seemed like the swashbuckling was nonstop through the whole flick, leaving little time to sit back and breathe in the two and a half hour behemoth. So based on this, I simply cannot give this movie as good of a score as the prior movie received, so all in all I give Pirates of the Caribbean: Dead Man’s Chest a visually stunning 3 Aaaaaarrrgh matey’s out of 5

Striking similarities between Scientology and Wipeout Pure: mere coincidences? or conspiracy?

I remember being a little squirt playing the Wipeout demo on the Playstation over and over again, bearing through all the unnecessary loading that comes with demo discs–it was that impressive. Mind-blowing speed, the dramatic battling for first, and unique tracks all helped make Wipeout one of the icons of modern gaming. But Wipeout went the way such as Tom Cruise is now going, and it makes you ashamed to admit you were a fan. I don’t know if it was because of the overload, it stopped being fun, or Xenu and the clams. Take your pick of whose downfall I’m referring to. After a noticeable absence though, Wipeout has returned in it’s purest form to bring racing bliss to the PSP. I’m not entirely sure why this game is so brilliant compared to it’s predecessors; it’s still the same old Wipeout. It’s still break-neck speeds and fierce combat on extreme courses. The only difference is it’s now handheld.

Scientologists are funny.

“Pure” or “Clear,” eh… close enough Tom

I think the reason for this version’s success lies in it’s relentless attention to the concept of purity. The intro video, menus, controls, music, and… oh the racing all make you feel like a real competitor in the futuristic FX300 racing league. Every developer out there should take note on how important atmosphere is to a games success: the previous games did nothing different concerning gameplay, but they weren’t even close to making such an impact as Pure has. But I never claimed the music was good. Think what you will of me, but I’m pretty sure music of the future will mature beyond electronica’s current belief that it can be rhythmless without being painful to listen to. Yuck. Rhythm is not just a fad guys, it’s here to stay.

Have any previous lives as a very happy being who strayed to the planet Nostra 23,064,000,000 years ago

Levels and Free Zones

I’m talking about the levels of difficulty and the race mode “Zone”, not Scientology–I swear. This game is truly unique for me because it’s one of only a few that I just cannot beat. The first three race classes I can handle relatively well, but the 4th and 5th difficulty settings are impossibly hard! I guess this is a nice change, but disappointing that I will never finish it. And the ever-increasing-speed Zone mode and some of the time trial races are just too difficult and frustrating. I’m not totally disappointed though because the only reward you get is a concept drawing for each track and mode in which you finish first.

...or perhaps this story makes more sense: A past life as a trouble-making free being on Mars 469,476,600 years ago. He tried to inhabit a doll body, but he was captured and beaten up. The being was zapped with a ray gun by a Martian bishop in front of a congregation chanting God is Love, before being run over by a large car and a steamroller. He was then frozen in an ice cube and dropped on Planet ZX 432, where he took another robot body and zapped and killed another robot. He took off in a flying saucer, and died when it exploded.

Scientology versus the Internet

One very important aspect of Pure (but is no longer as important) is its connectivity. With a wi-fi connection, you can download new tracks and ships for free! I love new content, but the best part of it was you could hack the settings to allow use of the simplistic browser for the World Wide Web! Before this became a standard feature of the PSP’s operating system, this game was the only way to do that. Plus, multiplayer capabilities are given through ad hoc mode, but sadly not also through infrastructure mode. I probably would play this game a lot more if there were dedicated servers so I could play anyone at any time.

Even Elvis said Fuck those people! There's no way I'll ever get involved with that son-of-a-bitchin' group.

It’s great to see Wipeout in the spotlight again, and any PSP library would be incomplete without it. I only wish they would’ve done more. Customizable ships maybe? or a custom soundtrack would be awesome! I’ll always have a soft spot for this series, but I hope the developers realize the next installment needs to be groundbreaking lest they’ll be jumping back into their old pit of despair–and Mr. Cruise isn’t a very good roommate. I give Wipeout Pure 3 hair-brained stars out of 5.

Hyarghh!

Getting ready for Pirates of the Caribbean: Dead Man’s Chest, we thought reviewing the first Pirates would be timely.

Who’s in the mood for an adventurous tale with swashbuckling galore? Because with this movie you’ll capture exactly that. Adventure in the time of pirates and when the British were still a powerful nation. As this movie is already several years old and the sequel is damn near in theaters already, I’m sure there’s not a single person to read this that hasn’t already seen this immensely popular Disney movie. But just in case, I shall proceed as normal (meaning I’m lazy and don’t want to change my template). Directed by Gore Verbinski and starring such huge names as Johnny Depp, Orlando Bloom, and Keira Knightly, this movie is quite appropriate for almost all ages and even entertains time and time again. Although it does have its flaws (such as occasional bad CGI and minor plot holes) it doesn’t fail to keep your attention for any length of time.

Plot

A very young Elizabeth Swann (Keira Knightly) discovers a boy floating out in the Atlantic after a “shipwreck” and discovers a strange golden medallion around his neck, which she takes in order to prevent the boy from being killed as a pirate. Some many years later (while wearing a corset *boioioiioing*), she falls into the ocean and inadvertently signals a band of cursed pirates aboard a mystical ship who are searching for the same medallion. After being captured by the pirates and giving the fake last name of the man she secretly loves, Will Turner (Orlando Bloom), she is taken to an island where the pirates attempt a ritual to lift a terrible curse. In the meanwhile, Turner enlists the assistance of pirate Jack Sparrow (Johnny Depp) to attempt to save Elizabeth from a gruesome fate. It’s from here that the whole tale stems, leading from one exciting sword fight to another right until an epic battle between the undead pirates and the British navy.

Visual

Excellent cinematography is key to this movie, and although most of the camera angles are very mainstream, every camera angle is beautifully planned and very well executed. The only issue with the visuals is the occasionally poor CGI. The pirates of the Black Pearl (that’s the ship) are undead, and under the moonlight they are revealed for what they are, corpses. The corpses are excellently animated, and each one is completely different than the others. So it’s fairly obvious that a significant amount of funding was spend in the creation of these skeletons, but it looks like they skimped on other places of CGI because of this.

Audio

The music here is fantastic. It’s unique and fitting and actually helps bring the swashbuckling mood of the movie into reality. Although the music is nothing I would own, it is extremely enjoyable in the movie and really helps to set the proper mood. As for sound effects, they are quite excellent, but you will most likely need to have surround sound to truly get all the worth out of the effects.

Acting

This is where the movie really shines. Johnny Depp so perfectly portrays the slightly mad Captain Jack Sparrow that you can really believe it’s not even an actor but actually the character being portrayed. Orlando Bloom also does a very notable job in personifying the secret love interest, and is really quite the sword fighter here. Keira Knightly even does a very believable job (plus she has really nice tits).

Summary

Despite the slight flaws in the plot and less than great CGI in a few places, this movie does efficiently capture your attention and keep you entertained throughout the whole movie. I really enjoyed seeing a high quality pirate tale actually coming out of Hollywood, as most of the drivel they produce is unfit for the screen. So if you’re in the mood for swashbucklin-a-plenty, sit back and enjoy this movie’s well earned 4 out of 5.

How stupid are you LilPickle? Did you forget how the Special Forces review went?

Since they’ve released Special Forces, I haven’t wanted to play any more of this messed up game. What good are new maps, new vehicles, and special guns when all on-foot combat sucks, controls are glitchy and laggy, and no one is willing to play the new maps with the new vehicles? Then their European Forces booster came out… *yawn*. Then Armored Fury was next, and I couldn’t help but wonder if people cared at all? I know I didn’t, that is until I saw a picture with my all time favorite AH-6 Littlebird from 1942’s Desertcombat mod! After putting on some new pants, I immediately purchased this booster pack and haven’t stopped playing since.

Boonsion/Expanster pack

Booster packs make so much more sense than expansion packs, because expansion packs will only divide the players. The only difference between them in this case is the expansion pack provided new exclusive guns. Sure, Special Forces also claims to provide new gameplay, but I recall giving that a 1 out of 5. And considering the $20 price difference between Armored Fury and Special Forces, it’s like EA and DICE are acknowledging all you’re paying for are the exclusive guns when you buy Special Forces–which I want to make perfectly clear once again, NO ONE SHOULD EVER DO.

The re-introduction of reason

So ten dollars for new maps and new vehicles? That sounds perfectly reasonable. I still think it should be free, but at least this way more people are willing to purchase it. That means the new maps and vehicles are actually played! All of the maps take place in America this time, bringing a fresh breath of air to the tired old environments we’re used to playing in. You’ll be fighting in the mountains in Alaska at night, or around an interstate intersection with truckstops, or right through a Quaker’s living room in Pennsylvannia. It puts a smile on my face! I just wish there was a Honolulu map…

I gonna need some orange, yellow, and brown paint, Tom Selleck, and a tropical island

You're a nOOb if you don't know what I'm talking about by now.

The new vehicles are the A-10, the Littlebird, the SU-39, the Chinese Fantan Q-5, and two other helis that only wish they were as cool as the Littlebird. Oh, and there are also tractor-trailers on the Operation Road Rage map. No mounted guns on those, sadly. Zipping around in the Littlebird is all I could have asked of this booster pack though, and it is such sweet bliss! It feels great to be behind the stick on that thing, and I laugh at you people that can’t fly the helis. You are SO missing out on bunches of fun. They gave the thing miniguns, thankfully, but also the unique ability to function as a UAV all the time! The Littlebird alone adds more unique tactics and teamwork than all of Special Forces claimed to do. But leave it to DICE to try and “balance” everything. I completely understand they didn’t want the Littlebird to be too powerful (because I’d end every round with 200 points otherwise), but they could’ve treated the miniguns differently. Rather than slightly dropping the power of each bullet, they dropped the firing rate so you only shoot like 4 rounds a second… that’s 2 bullets from each minigun per second and the two guns alternate. I want that thing to be spraying hot lead so fast that I’ll empty them if I’m not careful! And I want the sound that would accompany that! This is always the one most disappointing thing about BF2–the sound design.

4th time’s the charm, right?

As I’ve mentioned, on-foot combat never will be as good as other games, but those games don’t allow for vehicles on the scale this game does. I think it’s a great idea to have such a complete battlefield, but DICE needs to rethink all of their balancing that goes with it. I really enjoy this booster pack, and the name explains why. It emphasizes vehicle combat instead of troop combat. And the new maps are a welcome change from Karkand all the time. Armored Fury heroically revives BF2 till the next installment is released. Being their 4th package to come out, it’s about time one of them receive a 4 out of 5. Now I have to go buzz around in my Littlebird while I crank the Magnum P.I. theme song.