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	<title>amplizine.com &#187; walkthrough</title>
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		<title>Syphon Filter: Dark Mirror Hidden Evidence Guide</title>
		<link>http://amplizine.com/reviews/games/syphon-filter-dark-mirror-hidden-evidence-guide</link>
		<comments>http://amplizine.com/reviews/games/syphon-filter-dark-mirror-hidden-evidence-guide#comments</comments>
		<pubDate>Sat, 15 Apr 2006 21:06:34 +0000</pubDate>
		<dc:creator>LilPickle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[hidden evidence guide]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony Bend]]></category>
		<category><![CDATA[Syphon Filter Dark Mirror]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://amplizine.com/?p=126</guid>
		<description><![CDATA[<h4>The original and heavily copied hidden evidence guide.</h4>
<h3>Episode 1</h3>
<h4>Part 1</h4>
<p>ID Card &#8211; explode the barrel next to fence, climb ladder around corner to &#8216;radio tower&#8217; where worker body lies</p>
<p>List of Names &#8211; from the base of that tower use zipline; use keycard from first dead worker to open this door</p>
<p>Page from KemSynth safety manual &#8211; next to base of ladder going into the distillation tower pit</p>
<h4>Part 2</h4>
<p>Jack Miller&#8217;s body &#8211; from level start, go to lower level and then left; climb bar over fence to find Miller&#8217;s body and B1 ...]]></description>
			<content:encoded><![CDATA[<h4>The original and heavily copied hidden evidence guide.</h4>
<h3>Episode 1</h3>
<h4>Part 1</h4>
<p>ID Card &#8211; explode the barrel next to fence, climb ladder around corner to &#8216;radio tower&#8217; where worker body lies</p>
<p>List of Names &#8211; from the base of that tower use zipline; use keycard from first dead worker to open this door</p>
<p>Page from KemSynth safety manual &#8211; next to base of ladder going into the distillation tower pit</p>
<h4>Part 2</h4>
<p>Jack Miller&#8217;s body &#8211; from level start, go to lower level and then left; climb bar over fence to find Miller&#8217;s body and B1 card</p>
<p>Requisition forms &#8211; use B1 card to enter door on lower level labeled smartly enough &#8220;B1&#8243;</p>
<p>Page from KemSynth safety manual &#8211; from level start, use RTL to go straight across; around the corner in the shadow</p>
<h4>Part 3</h4>
<p>Hydroponics equipment &#8211; after crawling through the first vent and shooting the switch to stop flame jet, its right under where the jet was</p>
<p>Stack of KemSynth personnel papers &#8211; the famous locker with not-so-famous code 9-3-8</p>
<p>Red Section orders &#8211; on the couch next to the bigscreen TV</p>
<h4>Part 4</h4>
<p>Broken KemSynth valves &#8211; right in front of you when you exit the elevator, behind the wire screen</p>
<p>Dead KemSynth technician &#8211; before using RTL, shoot the switch on opposite wall behind flame jet so you can get to the body behind it</p>
<p>Demolitions instructions &#8211; next to that flame jet, before climbing ladder, go into the shadow in the doorway</p>
<h4>Part 5</h4>
<p>KemSynth transaction data &#8211; before going back upstairs, use EDSU goggles to see which server to get info from</p>
<p>NSA bug &#8211; after the technician opens door for you, the storage room has a mounted deer head (also, at one end of the mainframe room is a key on a shelf to get frag grenades from the locker in the previous room)</p>
<p>Freeman&#8217;s email list &#8211; before having the technician open the second door for you, make sure your aim is good so you don&#8217;t explode the pipe behind the next two guys; the laptop laying on the ground is what you want intact</p>
<h3>Episode 2</h3>
<h4>Part 1</h4>
<p>A signal emitter &#8211; hidden on top of wings, use EDSU goggles</p>
<p>A radar jammer &#8211; other wing</p>
<p>A homing beacon &#8211; use thermal goggles to see this out in the snow, front and starboard side of plane</p>
<h4>Part 2</h4>
<p>More grow lights &#8211; the snowed-in open court, on top of the crates</p>
<p>More KemSynth paperwork &#8211; before hitting the switch in the vents, crawl up to the grate that blocks your path</p>
<p>Weapons cartridge &#8211; use EDSU goggles to find this at the bottom of the bomb room behind all the crates; you have to drop down off the ledge and shimmy over to it</p>
<h4>Part 3</h4>
<p>Evidence of technical expertise &#8211; after preventing suffocation, to the left of the ammo crate that is to the left of the switch for ventilation (make sure to grab maintenance key from the dead body in this room)</p>
<p>A transmitter bug &#8211; in maintenance room immediately after the elevator crash, to the right of the big console thingy</p>
<p>A tropical flower &#8211; once you are in the hothouse, go to the lowest level and to the left when you first enter; obviously it&#8217;s in a plant bed</p>
<h4>Part 4</h4>
<p>A microfile &#8211; before going down the first ladder, go in the door to your left; it&#8217;s sitting on the table in plain view</p>
<p>Graffitti &#8211; after going down the first ladder, kill the 3 guys and go into the room to the right with night vision goggles on</p>
<p>Freeman&#8217;s personal papers &#8211; after going through the &#8220;trench&#8221; and you get to the hall with all the laser mines, in the alcove to the left, it is protected by another laser mine</p>
<h3>Episode 3</h3>
<h4>Part 1</h4>
<p>Ortega&#8217;s papers &#8211; climb the building you start directly next to and use the beam above it to shimmy over to the other building; crawl through the vent and kill the guy and steal his papers</p>
<p>One of Hargrove&#8217;s men &#8211; before rescuing Addison, go to the end of the street and climb over the boxes in the alley</p>
<p>PRWC bank statements &#8211; after Hargrove looks for the files and you crawl through the vent, the guy in the room gives you the code (6-9-4) for the safe next to him</p>
<h4>Part 2</h4>
<p>Another one of Hargrove&#8217;s men &#8211; after using the mounted gun, go to the far right of the level and grab the fire extinguisher; behind the fence you are standing directly next to is a dead body</p>
<p>Red Section radio &#8211; with the fire extinguisher, return to the burning boxes next to the mounted gun; use the extinguisher to climb over the boxes</p>
<p>List of boarding schools &#8211; before following Hargrove into her room, climb the box next to the window and shimmy around the building as far as it will go</p>
<h3>Episode 4</h3>
<h4>Part 1</h4>
<p>Zivmovic manifesto &#8211; after killing the first guy, go back to the hole you came in from; climb outside and watch for the mine</p>
<p>NATO shipping label &#8211; in the first room, find the ammo crate with body armor in it; climb the crates directly next to that body armor</p>
<p>Kress&#8217;s papers &#8211; before having Janzen install the hopper, clear that room of the mine and get the papers at the end of the hall</p>
<h4>Part 2</h4>
<p>Janzen&#8217;s unit orders &#8211; before you cross the first door with wooden planks covering it, there is a little hallway with a dead body in it; use thermal goggles</p>
<p>Zivmovic capsules &#8211; behind the contamination tent</p>
<p>Red Section orders &#8211; across from the final radio that you find, on the catwalk; you have to climb the boxes on lower level to get to it</p>
<h4>Part 3</h4>
<p>Broken UN seal &#8211; in the chemical silo room, on the catwalks behind the rubble on one of the circular middle platforms; use EDSU goggles</p>
<p>Zivmovic&#8217;s GPS &#8211; entering the chemical silo room for the second time and climbing to catwalks again, this is next to the door leaving this room; use EDSU goggles</p>
<p>War criminal &#8211; once you&#8217;re in the outside court and you&#8217;ve used the RTL twice, stay on this catwalk and cross the single wooden plank</p>
<h3>Episode 5</h3>
<h4>Part 1</h4>
<p>Body of an escort &#8211; in the starting outside court with the spotlight; use thermal goggles</p>
<p>A fake passport &#8211; the bedroom next to the security chief and his escort, next to the armoire</p>
<p>A stolen painting &#8211; lower level of grand staircase; use EDSU goggles</p>
<h4>Part 2</h4>
<p>Flower from rare plant &#8211; from the library room, use hidden door (visible on radar); its on the table next to the ash tray</p>
<p>Yavlinksky&#8217;s papers &#8211; use stealth to get Yavlinsky&#8217;s code 4-1-5 for the door going upstairs located in the hallway; upstairs is a painting taken off a safe hidden in the wall (code 9-1-9)</p>
<p>Dinner receipt &#8211; pocket of coat in the coat room; use EDSU goggles</p>
<h3>Episode 6</h3>
<h4>Part 1</h4>
<p>Carbon alloy cams and hooks &#8211; from start, go down the first ladder and shoot open the gate on the fence; go out on the ledge left as far as it will go</p>
<p>A climbing harness &#8211; from the dead worker&#8217;s body with the security card, climb over the adjacent pipe and follow the ledge around the corner</p>
<p>Red Section corpse &#8211; from the platform with the explosive barrels, open the other gate in the fence and drop onto the rounded half barrel vault thingy</p>
<h4>Part 2</h4>
<p>Hargrove&#8217;s purse &#8211; inside the elevator, you&#8217;ll prolly die getting this one</p>
<p>Red Section gear &#8211; in the bathroom next to the nades</p>
<p>Kid&#8217;s tennis shoe &#8211; on the ground of lowest level of multi-floor opening; use EDSU goggles</p>
<h3>Episode 7</h3>
<h4>Part 1</h4>
<p>Red Section shipping invoice &#8211; crawl around the trailer next to where you boosted Lian; inside the trailer</p>
<p>Data scan filter &#8211; in the maintenance room where you shut off the bloodied fan</p>
<p>KemSynth shipping container &#8211; before killing the boss, climb onto the crates in the area; use EDSU goggles</p>
<h4>Part 2</h4>
<p>Red Section personnel files &#8211; in the control room about mid level of the water chamber room</p>
<p>Hydro simulation data &#8211; in that same control room</p>
<p>AIT super processing chip &#8211; in the master control room at end of area, very front and right console; do this before taking on the heavy armored guy</p>
<h4>Part 3</h4>
<p>Project Dark Mirror data set 1 &#8211; in the first server thingy in the wall in the hallway</p>
<p>Project Dark Mirror data set 2 &#8211; in the second server thingy further down the hallway</p>
<p>Centrifuge project &#8211; on the exploded section of the centrifuge</p>
<h3>Bonus Missions</h3>
<h4>Narbonne</h4>
<p>Complete the level on hard to get 2 hidden evidences (but it&#8217;s really only one secret, tee hee)</p>
<p>Stone&#8217;s toilet is the other hidden evidence, like the old man he is</p>
<h4>Bangkok part 1</h4>
<p>Pigeon scat &#8211; on top of the balcony above you at start</p>
<p>Uninfected pigeon &#8211; rtl across street and start to rtl across to finish but drop down first; go left and look for the climb icon and shimmy to the next balcony</p>
<p>Pigeon feed &#8211; one of the guards that are above your head at the start<br />
(Thanks to Entombed for this one)</p>
<h4>Bangkok part 2</h4>
<p>Incense from Taiwan &#8211; in the starting room at the shrine kinda thing</p>
<p>Ming vase &#8211; the first vase in the hall is it, but don&#8217;t let it be destroyed!  Omg I spent way too long looking for this one.  Thanks goes out to Garvinator, one of the developers, for the help here.</p>
<p>Elevator codes &#8211; one of the elevator panels</p>
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